Forget expensive SSDs: Sony’s new patent will fit PS5 and PS6 games in just 100MB

Sony Patent: Future of PS5 and PS6 Games in 100MB Without Buying an SSD
Sony has developed Asset Data Streaming technology that allows you to run 100GB games with just 100MB of download. Find out how this will change the PS5 and PS6.

Forget expensive SSDs: Sony’s new patent will fit PS5 and PS6 games in just 100MB

The problem of free space on modern consoles’ drives is becoming increasingly acute. Since modern AAA projects easily cross the 150-200 GB mark, users are forced to either buy expensive additional SSDs or constantly delete old games to free up space for new ones. However, Sony seems to have found a radical solution to this problem. A new patent registered by the technology giant in February 2026 describes a revolutionary Asset Data Streaming system. This technology allows you to start a game by downloading only a meager 100 MB of data, while the rest of the content will be pulled up dynamically.

How Sony’s Asset Data Streaming magic works

The main idea of ​​the patent is to change the very paradigm of how the console interacts with game files. Instead of forcing the player to wait hours for tens of gigabytes of textures, sounds and 3D models to load, the system offers to download only the game core. This is a small data package that contains the program code, basic logic and resources for the first location or main menu.

Once this core is launched, the console begins interacting with remote servers in real time. Using the power of AI, the system predicts the player’s actions and loads the necessary objects just before they enter the field of view of the virtual camera. This is not just cloud gaming, which we are used to, but a hybrid model, where calculations are performed locally on the PS5 or the upcoming PS6, and heavy data is transmitted by streaming.

Why it’s better than regular Cloud Gaming

Many skeptics may point out that similar attempts have been made before, but they always ran into the problem of latency. Sony took this experience into account and introduced several key innovations:

  • Local Input Processing: Every button press is processed instantly by the console’s processor, eliminating the feeling of heavy control.
  • Adaptive Bitrate: If your internet speed drops, AI automatically reduces the resolution of distant objects, while maintaining the clarity of your character and immediate surroundings.
  • Pre-caching: The system analyzes the play style and pre-loads data for the paths the player is most likely to take.
  • Smart Delete: As soon as you leave a location, its data is deleted from RAM and cache, freeing up space for the next segment of the game.

Save Money: Say Goodbye, Expensive SSDs

A high-speed 2TB NVMe drive that fits the PS5 currently costs around $180-$250. For many gamers, that’s a significant amount, equivalent to the cost of a few new games. Sony’s new technology potentially makes that cost unnecessary. If a game takes up only 100MB of disk space instead of 100GB, then even the console’s base storage could hold thousands of games at once.

It also opens the door to new distribution models. Users will be able to instantly try out demos or switch between different projects without having to wait for long file copying. Sony aims to make the gameplay experience as accessible as watching a video on YouTube: click and you’re in the game.

Internet requirements and challenges for developers

Of course, this technology places high demands on the network infrastructure. For a comfortable game in 4K resolution at 60 frames per second, you will need a stable connection with a speed of at least 50-100 Mbps. However, with the spread of 5G and optical networks, this is becoming less of a problem on a global scale.

For game developers, this means adapting their engines to the new data transfer architecture. Instead of monolithic archives, games will be broken down into thousands of small blocks optimized for fast transfer. It’s a complex process, but the benefits in terms of expanding the audience are worth it.

What this means for the upcoming PlayStation 6

Although the technology is already being tested on current models, the real flowering of Asset Data Streaming is expected with the release of PS6. The next generation of consoles may receive special hardware decompressors and separate AI blocks to manage data streams. This will allow you to create worlds with incredible detail that would physically not be able to fit on any modern storage device.

Market results and prospects

Sony’s patent is a clear signal to the market: the era of giant installation files is coming to an end. While physical media and large SSDs will remain relevant for collectors and professional gamers, the mass market is moving towards hybrid cloud solutions. Sony once again proves that the future of gaming depends not only on the power of the graphics chip, but also on how quickly and conveniently the player can access content.

If this technology is successfully implemented, the PlayStation 6 could become the most successful console in history, offering a library of thousands of games without memory limitations. We continue to monitor developments and new patents in the industry.

Igor Kremniev
About The Author

Igor Kremniev

Passionate about chip manufacturing innovations, new memory standards, and eco-friendly materials.

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